module Base
{

    item Military_Helmet_Patriot-Black
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Patriot (Black),
	  ClothingItem = Military_Helmet_Patriot-Black,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-Black;Military_Helmet_Patriot-BlackPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-Black_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}

    item Military_Helmet_Patriot-Black_NoBelts
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Patriot (Black),
	  ClothingItem = Military_Helmet_Patriot-Black_NoBelts,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-Black;Military_Helmet_Patriot-BlackPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-Black,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}


    item Military_Helmet_Patriot-Desert
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Patriot (Desert),
	  ClothingItem = Military_Helmet_Patriot-Desert,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-Desert;Military_Helmet_Patriot-DesertPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-Desert_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}

    item Military_Helmet_Patriot-Desert_NoBelts
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Patriot (Desert),
	  ClothingItem = Military_Helmet_Patriot-Desert_NoBelts,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-Desert;Military_Helmet_Patriot-DesertPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-Desert,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}


    item Military_Helmet_Patriot-Green
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Patriot (Green),
	  ClothingItem = Military_Helmet_Patriot-Green,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-Green;Military_Helmet_Patriot-GreenPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-Green_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}

    item Military_Helmet_Patriot-Green_NoBelts
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Patriot (Green),
	  ClothingItem = Military_Helmet_Patriot-Green_NoBelts,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-Green;Military_Helmet_Patriot-GreenPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-Green,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}


    item Military_Helmet_Patriot-White
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Patriot (White),
	  ClothingItem = Military_Helmet_Patriot-White,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-White;Military_Helmet_Patriot-WhitePlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-White_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}

    item Military_Helmet_Patriot-White_NoBelts
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Patriot (White),
	  ClothingItem = Military_Helmet_Patriot-White_NoBelts,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-White;Military_Helmet_Patriot-WhitePlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-White,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}


    item Military_Helmet_Patriot-Press
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Press Helmet,
	  ClothingItem = Military_Helmet_Patriot-Press,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-Press,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-Press_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}

    item Military_Helmet_Patriot-Press_NoBelts
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Press Helmet,
	  ClothingItem = Military_Helmet_Patriot-Press_NoBelts,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Patriot-Press,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        ClothingItemExtra = Military_Helmet_Patriot-Press,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
       WorldStaticModel = Helmet_Patriot_Ground,
	}





    item Military_Helmet_Defender-Black
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Defender (Black),
	  ClothingItem = Military_Helmet_Defender-Black,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Defender-Black;Military_Helmet_Defender-BlackPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        ClothingItemExtra = Military_Helmet_Defender-Black_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
       WorldStaticModel = Helmet_Defender_Ground,
	}

    item Military_Helmet_Defender-Black_NoBelts
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Defender (Black),
	  ClothingItem = Military_Helmet_Defender-Black_NoBelts,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Defender-Black;Military_Helmet_Defender-BlackPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        ClothingItemExtra = Military_Helmet_Defender-Black,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
       WorldStaticModel = Helmet_Defender_Ground,
	}


    item Military_Helmet_Defender-Desert
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Defender (Desert),
	  ClothingItem = Military_Helmet_Defender-Desert,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Defender-Desert;Military_Helmet_Defender-DesertPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        ClothingItemExtra = Military_Helmet_Defender-Desert_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
       WorldStaticModel = Helmet_Defender_Ground,
	}

    item Military_Helmet_Defender-Desert_NoBelts
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Defender (Desert),
	  ClothingItem = Military_Helmet_Defender-Desert_NoBelts,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Defender-Desert;Military_Helmet_Defender-DesertPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        ClothingItemExtra = Military_Helmet_Defender-Desert,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
       WorldStaticModel = Helmet_Defender_Ground,
	}


    item Military_Helmet_Defender-Green
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Defender (Green),
	  ClothingItem = Military_Helmet_Defender-Green,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Defender-Green;Military_Helmet_Defender-GreenPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        ClothingItemExtra = Military_Helmet_Defender-Green_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
       WorldStaticModel = Helmet_Defender_Ground,
	}

    item Military_Helmet_Defender-Green_NoBelts
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Defender (Green),
	  ClothingItem = Military_Helmet_Defender-Green_NoBelts,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Defender-Green;Military_Helmet_Defender-GreenPlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        ClothingItemExtra = Military_Helmet_Defender-Green,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
       WorldStaticModel = Helmet_Defender_Ground,
	}


    item Military_Helmet_Defender-White
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Defender (White),
	  ClothingItem = Military_Helmet_Defender-White,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Defender-White;Military_Helmet_Defender-WhitePlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        ClothingItemExtra = Military_Helmet_Defender-White_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
       WorldStaticModel = Helmet_Defender_Ground,
	}

    item Military_Helmet_Defender-White_NoBelts
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Helmet Defender (White),
	  ClothingItem = Military_Helmet_Defender-White_NoBelts,
	  BodyLocation = base:Hat,
	  BloodLocation = Head,
	  IconsForTexture = Military_Helmet_Defender-White;Military_Helmet_Defender-WhitePlain,
	  CanHaveHoles = false,
       ScratchDefense = 100,
	  BiteDefense = 100,
       BulletDefense = 100,
       Insulation = 0.2,
       WindResistance = 0.2,
	  WaterResistance = 0.2,
       ChanceToFall = 0,
	  Weight = 1,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        ClothingItemExtra = Military_Helmet_Defender-White,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
       WorldStaticModel = Helmet_Defender_Ground,
	}


}
